Xbox CEO Asha Sharma tells staff the Game Pass strategy caused an all-time low, but claims first-party growth is now at two to three times previous levels.
The phrase all time low is not something a CEO uses lightly, especially when addressing a room full of employees who have just survived multiple rounds of restructuring and layoffs. Yet that is exactly what Asha Sharma, the head of Xbox, reportedly told her team during a recent internal town hall. She described the company's current position as an all time low, a brutal admission that cuts through the polished corporate language that usually surrounds Microsoft's gaming division.
This confession comes at a pivotal moment. For years, the message from Redmond was that the future of gaming was not about the console in your living room. It was about the subscription service, the cloud, and the idea that an Xbox could be anything. Now, that strategy is being dismantled piece by piece, and the new leadership is trying to explain exactly why the previous approach failed so spectacularly.
The Cost of Confusion
According to reports, Sharma stated that Xbox started the year of 2026 with a decline in players, hours played, and revenue. She went further, claiming that the previous Game Pass approach had sent the company into freefall on the balance sheet. This is a significant departure from the narrative that Game Pass was the foundation of the entire brand identity. Instead, it is now framed as the cause of the problem.
The confusion was not just internal. Longtime console owners watched as major releases moved to rival platforms and the hardware itself seemed to take a back seat to the service. The result was a brand identity that felt increasingly diluted. By admitting to an all time low, Sharma is acknowledging that the strategy of treating the console as an afterthought did not work. It alienated the core audience while failing to attract enough new subscribers to justify the cost.

A Shift in Strategy
The reversal has been swift and tangible. Microsoft has removed Call of Duty from Game Pass, a move that signals a return to exclusivity as a competitive advantage. The price of the service has been cut, and the company has resumed investing in Series X and S marketing. These are not just small adjustments; they are fundamental changes to how the company operates. The console is back at the center of the plan, at least for now.
Sharma reportedly told employees that Xbox must better serve its console audience before it has the right to expand beyond that market. This is a striking statement for a company that has spent the last decade arguing that the console is a legacy format. It suggests that the current leadership believes the foundation must be solid before they can build the skyscraper. The immediate priority is no longer to be everywhere, but to be strong where they already are.

The Growth Claim
Despite the grim assessment of the past, Sharma offered a more optimistic view of the present. She claims that the first-party business has returned to growth at more than two to three times what we were. This is a bold claim, especially given the lack of transparency surrounding the baseline numbers. Microsoft has not released the underlying data, nor have they clarified what the previous level of growth was.
To support this, she highlighted recent titles like Gears of War: E-Day, Minecraft Dungeons 2, and World of Warcraft Forever as having strong starts. These games are being presented as evidence that the new strategy is working. However, without independent verification of player counts or revenue figures, this remains an unverified claim. It is a hopeful sign, but it is not yet a confirmed trend.

The Road Ahead
The next generation of hardware, currently known as Xbox Helix, is still envisioned as a family of devices. It will include a traditional console and portable options, maintaining the multi-device philosophy. However, the immediate comeback plan is much more focused. It is about treating the people who already own an Xbox like they matter. This is a direct response to the frustration of the core community, which has felt neglected for years.
Whether this shift will be enough to repair the damage is still an open question. The trust of the consumer is hard to win back once it is lost. The company has made the right moves on paper, but the execution will be the real test. For now, the admission of failure is the most honest thing Xbox has said in a long time, and it may be the first step toward a genuine recovery.
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