Zelda: Ocarina of Time Remake launches with a 96 Metascore, securing 2026's top spot but falling short of the original's untouchable 99 record.
The number 99 sat on Metacritic for almost three decades. It was the score for The Legend of Zelda: Ocarina of Time, released in 1998, and it became a kind of cultural monument. A perfect game, or so close to perfection that no one could argue. Now, on November 5, 2026, Nintendo has handed the Switch 2 to the world with a remake that critics are calling the definitive version of that same masterpiece. The reviews are in, and the score is 96. It is the highest-rated game of this year, comfortably beating out the competition. But it is still three points short of the ghost that haunts the franchise.
Those three points matter. Not because the remake is bad, but because it is not the original. The original Ocarina had 22 reviews when it set the record. The remake has 80. In a way, the remake had to be better to get a lower score. The industry has matured, expectations have risen, and the bar for what constitutes a 99 is now higher than it was in 1998. Nintendo didn't just remake a game; they had to remake the idea of a perfect game.
The Weight of 80 Reviews
According to Insider Gaming, the remake's 96 score is based on 80 Nintendo Switch 2 reviews. That is a significant sample size. The original's 99 was based on just 22. This is a crucial detail that often gets lost in the hype. When a game comes out in 1998, the critic pool is smaller, the standards are less uniform, and the technology is more forgiving. By 2026, every pixel is scrutinized. Every frame rate dip is noted. Every control scheme is measured against the best in the industry.
The remake's score is not a failure. It is a testament to how much the industry has changed. A 96 in 2026 is arguably more impressive than a 99 in 1998. But records are records, and the 99 stands. The remake is the best game of 2026, beating out Sektori, which has a 93 score based on only 10 reviews. It is a clear victory, but it is a victory with a caveat. The original is no longer just a game; it is a benchmark.

What the Remake Actually Does
Nintendo didn't try to reinvent the wheel. According to Bleacher Report, the remake keeps the core combat, the Z-targeting, the level design, and the time-travel mechanics. What they changed is the feel. The controls are smoother. The camera is better. The item management is less frustrating. In 1998, switching between items required a menu. Now, it's a button press. The Water Temple, once a nightmare of button mashing, is now a manageable puzzle. This isn't a new game. It's the same game, but with the rough edges sanded down.
Gyro aiming is a standout addition. According to Bleacher Report, it makes archery mini-games and long-range combat far more enjoyable. It's a small feature, but it has a big impact. It modernizes the experience without changing the soul of the game. This is the smartest way to handle a remake. You don't add new mechanics. You don't change the story. You just make the old mechanics feel new again. And it works.

The Race for Game of the Year
According to MeriStation, the 2026 Game of the Year race is effectively between Grand Theft Auto 6 and the Ocarina remake. GTA 6 is expected to score high, but it's not out yet. The remake has already locked in its 96. This puts it in a strong position. It's the only game this year with a score in the mid-90s. The competition is thin. This is a rare moment in gaming where a sequel, or in this case, a remake, is the clear favorite for the top award.
But the award is not just about the score. It's about impact, about culture, about how the game is received by the public. The remake has the cultural weight of the original on its side. It's not just a good game; it's a cultural event. GTA 6 has the hype, but the remake has the legacy. This is a race that is already leaning one way.

The 99 That Won't Break
OpenCritic notes that the remake's 95 score on their platform is almost as close as you can get to the original's 99. But it's not there. And it probably never will be. The original's score is based on a smaller sample size, a different era, and a different standard. It's a record that is almost impossible to break. Not because the remake is bad, but because the original was perfect in a way that is hard to replicate.
This is the tragedy of remakes. They can be better in every measurable way, but they can never be the original. The 99 is not just a score; it's a moment in time. The remake is a 96, and it's a great game. But the 99 is a different thing. It's a ghost. And ghosts don't get remade. They just linger.
What This Means for 2026
The Ocarina remake is the highest-rated game of 2026, and it's likely to stay that way. The competition is not close. This is a year where the past has outshone the present. The original 1998 game is still the best, and the remake is the best version of it. This is a rare alignment. A game that is both a classic and a modern masterpiece. It's a testament to how well Nintendo can handle its own legacy.
But the 96 is a ceiling. It's the highest score a remake can get. The original's 99 is a different category. It's not a game; it's a standard. And standards don't get remade. They just get referenced. The Ocarina remake is the best game of 2026, but it's not the best game ever. That title still belongs to 1998. And it probably always will.
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